NOV 19, HELSINKI
Kick off your Slush week with a gathering of 1,000 game developers. No middleware, no service providers - just games. Attendance is free and by application only.Apply now
OF THE GAME.
Helsinki is already one of the most vibrant ecosystems in the gaming world, but we thought to spice it up even more. Mobile, console, PC – we’re bringing all the top developers and designers together. Add in some investors and we’ve got the who’s who in European gaming under one roof. The event will consist of talks by experienced industry veterans, mingling with your peers, and game demos from up-and-coming studios. Whether you’re searching for inside looks into cutting-edge gaming companies or some investment action, we’ve got you covered.
Got a Demo to Show off?
The last hour of the Press Start stage program is reserved for live game demos. Selected studios will have the chance to play and pitch their demo on stage for 3 minutes on a phone or tablet. Don’t be shy, expect technical difficulties and embrace embarrassing early-build bugs.
No presentations this time – play live! Applications close at the end of October.
Who is it for?
If you make games, Press Start is for you. It’s that simple. We are also reserving spots for investors and other key community members. If you make services or products for gamers or studios, the Slush Main Event is still there for you. Press Start is all for the studios and developers.
Press Start is about the gaming community coming together to compare notes and connect with the right people. Get a behind-the-scenes look into the development of contemporary success-stories from industry veterans and get inspired by the talks and live demos. Connect with the best game makers for mentoring and meet investors to bring your company to the next level. And of course, remember to have some fun while you’re at it. After the program ends at around 18:00, we’ll even have an afterparty!
SPEAKERS – MORE COMING SOON.
Developers invade the stage
Hilmar Veigar Pétursson
Hilmar Veigar Pétursson is the CEO of CCP Games, and has overseen the company’s ongoing success and growth since his appointment in 2004.
CCP’s successes include the critically acclaimed science fiction game EVE Online, as well as several VR games, such as the arcade shooter Gunjack and its sequel, EVE: Valkyrie, a dogfighting shooter, as well as Sparc, a groundbreaking full-body virtual sport. EVE Online pioneered concepts like player-driven digital economies, democratically elected community governments, and free-to-play mechanics long before they became commonplace in the industry.
Prior to joining CCP in 2000, he served as the CTO of SmartVR, an OZ.com spin-off. Currently, he is also active on several boards and committees relating to Icelandic information technology and innovation. Hilmar has a B.Sc. in Computer Science from the University of Iceland.
Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow 6 franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR.
Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as an independent consultant, helping studios increase the likelihood of their games to be engaging and successful.
Camilla Avellar is a game designer at Supercell, currently working on one of the games that has taken the company to international success, Hay Day. Prior to that, she worked in other game studios, like Wooga Games in Berlin, becoming particularly well-versed in developing casual games, mobile games and virtual worlds.
Born in Brazil, Camilla graduated from Pernambuco University in 2007 with a degree in Graphic Design.
Markus is the CTO and Co-Founder of Small Giant Games. He has been doing software development professionally for about 20 years, spending most of it building highly scalable architecture and social games that engage and delight their users. In recent years, his focus has increasingly been on hiring, leadership and mentoring, architectural design and ways of working.
Markus holds a M.Sc. in Computer Science from the Helsinki University of Technology. Before founding Small Giant Games, Markus was the CTO of Sulake, the maker of Habbo Hotel. He is also a long-time entrepreneur and the author of ReittiGPS, one of the best-selling iPhone applications in Finland.
Lisa Spano, Ph.D. is the VP of Consumer insights at leading mobile entertainment studio, Jam City. With a deep background in social psychology, Spano leads the company’s Research Department, which encompasses consumer insights, usability research and competitive intelligence. Surfacing player motivation, industry trends and opportunities in the gaming sector, this department informs decisions across the organization, from game development to brand and marketing strategy.
Want some advice?
Our speakers and other experienced participants are here to share their insights. Mentoring opportunities announced closer to the event.
PRESS START – NOV 19, 2019, Helsinki
STRAIGHT OUTTA HEL.
The event will be organized in the Helsinki Cable Factory which used to serve as the main venue of Slush for five years. A factory turned cultural centre – now that’s a setting for a day of gaming.
To help startups make their products into household names, investors are also present at the event. Slush Matchmaking Tool is in use for you to schedule the meeting that can define the future of your product. We will give you a sneak-peek on who is coming soon.