Nov 11, 2014 Reetta Heiskanen
Wang Jian is the CTO of Alibaba, China’s largest online commerce company. Alibaba handles more business than any other e-commerce company in the world. Transactions on its online sites totaled $248 billion last year, more than those of eBay and Amazon.com combined.
Alibaba became one of the most valuable tech companies in the world after raising $25 billion from its U.S. IPO.
Wang Jian has served as the chief technology officer at Alibaba since August 2012. In October 2014, Slush visited Alibaba Headquarters in Hangzhou, China with a delegation of 14 Nordic companies. Now Alibaba is coming to Slush with a similar delegation. At Slush, there will be a dozen people from Alibaba Group management and another twenty from their network of closest partners.
“We want to bring the world’s best games to the world’s largest community of gamers. Tencent makes a point of attending forums like Slush specifically so we can be visible to the best game developers from Europe and around the world.”
– Dan Brody, VP of business development at Tencent
Tencent, the largest gaming company in the world, is bringing their key gaming individuals to Slush to participate in the annual gaming track. The Chinese company was recently valued more than $139 billion on the Hong Kong stock exchange.
On November 17th, Slush, Tencent, and the Finnish section of the International Game Developers’ Association will co-organise one of the biggest events in the history of the Finnish gaming industry.
Slush News interviewed Dan Brody, the VP of business development at Tencent, who will play an integral role in their participation at Slush.
“European and especially Northern European and most especially Finnish gaming startups have shaken the world with their expertise in building great mobile gaming experiences.
We see the Northern European game design aesthetic as world class and really setting the bar highly for the rest of the world to learn from. At Slush 2014, we are interested in meeting and partnering with the makers of great games so we can bring the world’s best games to the world’s largest community of gamers in China.”
“The dramatic rise of mobile gaming over the last few years has reaffirmed the importance of mobile as a platform shift. Now that most of the world’s humans will have a supercomputer in their pocket there is huge potential to unlock ever more fun and enriching forms of digital entertainment.
Tencent decided a couple years ago that mobile was more than just a platform shift but rather that mobile internet means the real internet has finally arrived, and in the gaming space we are now reaping the rewards of that decision.
We want to bring the world’s best games to the world’s largest community of gamers, so Tencent makes a point of attending forums like Slush specifically so we can be visible to the best game developers from Europe and around the world.
If developers are looking for a partner who can shepherd them through the process of launching a successful game in China or Asia, we’d like them to think of us first.”
“We value highly our partnership with Riot and the dramatic success of League of Legends in both China and around the world. We see offline events that allow gamers to come together face to face as a great experience for enriching the community.
But in specific areas like e-sports, we let our partners like Riot comment directly on their views into this space.”
“Western developers tend to underestimate the size, speed, and complexity of the Chinese user base and the Chinese market. Whereas western top grossing charts will remain basically unchanged for years, Asian charts tend to refresh every few weeks.
Younger Chinese users are searching voraciously for the next great game and can consume content incredibly quickly.
Western games tend to focus on the superb quality of a highly independent and relatively brief experience, perhaps influenced by the console market where $60 can buy 60 hours of content.
Chinese gamers prefer to be held by the hand for a longer time as they embark on an extended journey, perhaps influenced by the historically robust free to play market where gamers can play hundreds or even thousands of hours for free only paying occasionally. Both sides have a lot to offer, both types of gamers can provide fertile ground for great developers.”
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