Human eyes work by focusing the highest quality of vision to the area size of your thumbnail one meter away – all the rest is actually seen as low-resolution periphery, but your brains take care of the filtering automatically.
All the VR displays so far have tried to draw the whole field of view on full resolution, and even the best results so far have looked OK, but zooming closer to details, view has been like unfocused lego blocks – until Varjo.
Their new Bionic Display™ is inspired by the evolution of human eyes. Instead of waiting for 10 years for the display technology to catch up with human-eye resolution, Varjo’s approach uses a small high-density display to track your eye movements, and leaves the current top-of-the-line VR displays to act as interchangeable secondary screen for peripheral vision.
As the first version of the technology is still quite expensive to build – and they did not want to make compromises on the quality – Varjo’s first user group are professionals in various fields. They announced an impressive list of industry leaders who had been practively contacting varjo to work together in order to develop and improve the current prototype versions towards the production version that should be available on late 2018. In addition, they are working with graphics industry leaders like AMD, Nvidia, Khronos group, Unity and Unreal to ensure high compatibility with most of the hardware, software and workflows on the market.
And after all the amazing details, Urho Konttori left us with a teaser, that this was just a stepping stone on a path to their real vision on mixed reality – they just realized that in order to reach their vision, they needed a perfect display first.
Audi, BMW and VW
Training & simulation
Airbus, Bohemia interactive and Saab
Architecture & engineering
CERN IdeaSquare, Sellen and Trimble
20th century fox, Magnopus and Technicolor